Shadow Monarch Ragnarok Reborn
By @RoyQuilang
Choose a class, gather resources in town, and defeat monsters to build an army of shadows in this action role-playing experience.
How to play
- Select your starting class to gain unique attack stats and a special area-of-effect skill.
- Gather wood, ore, and crystals from nodes in the town to forge permanent equipment.
- Enter the dungeon or endless tower to fight monsters and collect their fallen souls.
- Arise defeated enemies into shadow allies that automatically track and attack nearby hostile targets.
- Reach level 50 to awaken your advanced class or become a Summoner for larger armies.
Controls
- Touch
- Use the on-screen joystick to move and tap the buttons to attack or gather.
- Keyboard
- Press Space to attack, Q to use your skill, and R to arise shadows.
- Mouse
- Click on the ground to move or click the on-screen buttons to perform actions.
More about this game
Start by choosing a base class like Swordsman, Assassin, Archer, or Magician, each with unique stats and skills. Gather wood, ore, and crystals in the safe town to forge the Nightfang Blade. Enter the dungeon to fight pit bosses, or tackle the endless tower where enemy health scales up every wave. Defeating enemies grants XP to level up and souls to arise as shadow allies. Reaching level 50 unlocks advanced classes or the Summoner path. The run ends if your health drops to zero.
Tips
- Gather exactly 3 wood, 3 ore, and 1 crystal in the town zone to forge the Nightfang Blade, which permanently increases your attack by 18.
- Arise up to 3 shadows at once, or choose the Summoner class at level 50 to increase your shadow legion capacity to 8 active minions.
- If your health gets low, return to the Prontera town safe zone where your character automatically regenerates 18 health points per second.
Questions
How do I unlock Igris?
First, reach level 50 and choose the Summoner advancement. Then, successfully arise 50 souls during your battles to awaken Igris, the blood-red commander, granting you a massive 50 attack bonus.
What is the difference between the dungeon and tower?
The dungeon features specific pit bosses that grant 260 XP and two full levels when defeated. The tower features endless waves where enemy health and speed scale up continuously.
How do the starting classes differ?
The Swordsman starts with 200 max HP, the Assassin gains 5 extra attack, the Archer gets 2 extra attack with long range, and the Magician receives 8 extra attack.