About this game

Quick Play Party

By @Shin

  • Arcade
  • Action

Compete in three fast-paced mini-games testing your reflexes and memory to build a massive total score.

How to play

  1. Move the basket to catch falling fruit before the 20-second timer runs out.
  2. Tap two cards to reveal them and find matching pairs.
  3. Wait for the red light to turn green, then tap as fast as you can.
  4. Avoid tapping too early during the red light, or you will lose points.
  5. Complete all three games to see your total combined score.

Controls

Touch
Use the on-screen joystick to move, or tap cards and buttons.
Keyboard
Use Left/Right arrows or A/D to move the basket, and Space or Enter to tap.
Mouse
Click and drag to move the basket, or click cards and buttons.
More about this game

Quick Play Party challenges you with a gauntlet of three distinct mini-games. First, you have 20 seconds to catch as much falling fruit as possible in Catch Rush. Next, clear a board of 8 hidden cards in Memory Flip using as few moves as possible. Finally, test your reaction time across three trials in Green Light by tapping exactly when the light changes. Your performance in each game adds to a final total score.

Tips
  • In Catch Rush, stay near the center of the screen so you can quickly reach fruit falling on either side.
  • Take your time in Memory Flip; fewer moves and a faster completion time yield a higher score bonus.
  • In Green Light, the wait time varies between 1.2 and 3.2 seconds, so stay alert and don't anticipate the change.
Questions

How is the Memory Flip score calculated?

You start with a base of 2000 points. You earn a bonus up to 1200 points, which decreases by 70 points for every move and 15 points for every second it takes to finish.

What happens if I tap too early in Green Light?

Tapping before the light turns green counts as a false start. You will lose 100 points from your reaction score and have to wait for the light again.

Can I play the games in any order?

No, the games always play in a fixed sequence: Catch Rush, then Memory Flip, and finally Green Light.

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