Magnet Coin
By @GaoSong
Collect coins, use your magnet ability, and avoid traps to outscore your rivals before time runs out.
How to play
- Drag the on-screen joystick to move your character around the 3D arena.
- Collect normal, big, and rainbow coins to increase your score.
- Activate your magnet ability to pull in nearby coins.
- Avoid spikes, slime, and bouncers that hinder your progress.
- Score the most points before the 45-second timer ends.
Controls
- Touch
- Drag the on-screen joystick to move, swipe to rotate the camera, and tap the magnet.
- Keyboard
- Not supported.
- Mouse
- Drag the on-screen joystick to move, drag to rotate the camera, and click the magnet.
More about this game
In Magnet Coin, you compete against two rivals, Spark and Bolt, to collect the most coins in a 45-second match. Normal coins grant 1 point, big coins give 3, and rainbow coins award 5. You can activate a magnet ability to pull nearby coins toward you, but it has a cooldown. The arena is filled with hazards like point-stealing spikes, slowing slime, and bouncers. The match ends when the timer runs out, and the player with the highest score wins.
Tips
- Save your magnet ability for clusters of coins or when rainbow coins appear, as it has an 8-second cooldown and only lasts for 3 seconds.
- Watch the timer closely! In the final 10 seconds of the 45-second match, all coin values are doubled, making it the perfect time to score.
- Avoid spikes at all costs, as they not only stun you for 0.75 seconds but also deduct up to 3 points from your current score.
Questions
How long does a match last?
A standard match lasts for exactly 45 seconds. The timer is displayed at the top of the screen, and the game automatically ends when it reaches zero.
What do the different traps do?
Spikes deduct up to 3 points and stun you for 0.75 seconds. Slime slows your movement for 1.8 seconds, and bouncers knock you back while stunning you for 0.5 seconds.
How does the magnet work?
When activated, the magnet pulls all coins within a radius of 7 units toward you for 3 seconds. Afterward, it requires an 8-second cooldown before you can use it again.