About this game

Heartlines

By @Soulglider

  • Cozy
  • Simulation

Read a visual novel and make dialogue choices to build trust with five different characters on a trip to Hawaii.

How to play

  1. Read the dialogue on the screen and tap to advance the text at your own pace.
  2. Select choices when prompted to shape the narrative and build trust with specific characters.
  3. Open the Story Map to view your current affinity meters and track your chapter progress.
  4. Use the log button to review past conversations if you miss an important detail.

Controls

Touch
Tap the screen to advance dialogue and select your narrative choices.
Keyboard
Press Space or Enter to advance the text through the story.
Mouse
Click the screen to advance dialogue and select your narrative choices.
More about this game

Heartlines is a visual novel where you navigate a story of romance and travel. The core loop involves reading dialogue, interacting with props like a phone or coffee cups, and making choices that affect your relationships with five characters: Akari, Sora, Hana, Yui, and Reina. Some dialogue options are locked until you reach a specific affinity level, which caps at 20 points per character. The story progresses through chapters on a map, ending when you finish the available routes.

Tips
  • Pay attention to the characters' personalities; choosing to sit beside Akari or asking Sora about her sketchbook grants up to 2 affinity points for that specific person.
  • If you want to read without clicking, toggle the autoplay button to automatically advance the text after a 1500-millisecond delay between each line.
  • Check the Story Map frequently to see your affinity meters out of 20 points, and see which branch nodes like Rainy Errand are unlocked.
Questions

How do I unlock new chapters?

You unlock new chapters by completing the previous core nodes, like finishing the Off to Hawaii chapter to unlock the First Dinner chapter on your map.

Can I go back and change my choices?

You can use the back arrow button to return to previous dialogue lines, but any narrative choices you have already made remain permanently saved in your progress.

What happens if I don't have enough affinity for a choice?

If a choice requires more trust than you currently have, it appears grayed out with a lock icon. You must build more affinity with that character to select it.

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