About this game

Automative Wars: Chaos

By @MsBlazeWolfLeleTaylo

  • Arcade
  • Action

Survive a rapid-fire gauntlet of four distinct microgames by tapping and swiping before the 5.2-second timer runs out.

How to play

  1. Read the command during the transition screen before each round.
  2. Tap venues while avoiding windmills in Harry's venue hunt game.
  3. Tap the correct floating YES or NO words for Lisa.
  4. Mash the screen repeatedly to keep Pete's sleep meter full.
  5. Swipe up, down, left, or right matching Jack's directional cues.

Controls

Touch
Tap targets and mash the screen, or swipe to match directional cues.
Keyboard
Not supported.
Mouse
Click targets and click rapidly, or click and drag to swipe directions.
More about this game

Your goal is to survive as many rapid-fire microgames as possible before losing your 3 lives. The core loop cycles randomly between four distinct tasks: tapping venues, matching floating yes/no words, mashing the screen to keep a sleep meter full, and swiping in specific directions. Each round starts with a 5.2-second timer, but the game speed multiplier increases by 0.11 after every success, giving you significantly less time to react. A run ends when you fail three tasks.

Tips
  • In Jack's game, you must drag your finger or mouse at least 90 pixels to register a valid directional swipe.
  • Marie's hold time requires 16 rapid taps to fill the meter, but it constantly decays by 12 points per second.
  • The game enters the Final Chorus phase once your speed multiplier reaches 1.72, drastically reducing your reaction time, so rely on audio cues.
Questions

How many lives do I start with?

You start with 3 lives. You lose one life every time you tap a wrong item, swipe the wrong way, or let the 5.2-second timer expire.

What happens when I tap a windmill?

Tapping a windmill in Harry's venue hunt immediately fails the microgame, costing you one life and triggering the next round.

How is my score calculated?

You earn a base of 100 points per microgame, plus bonus points based on your remaining time multiplied by the current speed level.

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