Jack's Blurred Path
Read an interactive story and make choices to help Jack navigate a school day with limited vision.
How to play
- Read the text presented on the screen to understand Jack's current situation.
- Tap one of the dialogue or action choices at the bottom to progress.
- Tap the circular focus hubs in the background to navigate the corridor and stairs.
- Complete all four story sequences to see your final emotional resilience score.
Controls
- Touch
- Tap the dialogue choices and visual focus hubs on the screen.
- Keyboard
- Not supported.
- Mouse
- Click the dialogue choices and visual focus hubs on the screen.
More about this game
In this interactive story, your goal is to help Jack navigate his school day after his cane is taken away. You read the narrative and tap dialogue choices or visual focus points on the screen to progress. As you make decisions, you build Jack's emotional resilience score. The situation becomes more tense as you navigate a crowded corridor and a dangerous stairwell with a 20 percent tunnel vision effect. The story ends after you complete all four sequences and view your final resilience score.
Tips
- Look carefully for the circular focus hubs in the background during the corridor and stairwell sequences to guide Jack's tunnel vision.
- Every choice you make adds to Jack's emotional resilience score, which starts at 2 and grows with each positive decision you select.
- Take your time reading the text, as the story transitions have a 220-millisecond pace before the next scene fully appears on your screen.
Questions
How many parts are in the story?
There are exactly 4 sequences to complete. You start in the corridor, move to the stairwell, experience a fall, and end up in the school office.
What is the tunnel vision effect?
The game simulates Jack's limited sight using a 20 percent vision radius and a 13-pixel peripheral blur, making it harder to see the edges of the screen.
How do I increase my resilience score?
You increase Jack's emotional resilience by selecting strong, boundary-setting dialogue choices. Your score starts at 2 and the game checks if you reached 20 at the end.