Matthew's Offer: The Road
Guide Dex through thirty hours of community service at a local shelter by making dialogue choices that shape his reputation and inner peace.
How to play
- Read the current character's dialogue and observe the situation.
- Review the three available responses and their underlying intentions.
- Select a choice to react and advance the story.
- Watch your Reputation and Inner Peace meters change based on your actions.
- Complete all thirty hours of service to reach an ending.
Controls
- Touch
- Tap a dialogue choice to respond to the characters.
- Keyboard
- Not supported.
- Mouse
- Click a dialogue choice to respond to the characters.
More about this game
In this narrative game, you guide Dex through thirty hours of community service at the Poppy Meadows shelter. The core loop revolves around reading character interactions and selecting one of three responses. Each choice alters Dex's Reputation and Inner Peace meters, which start at 40 and 35 respectively. As you progress through the shifts, you must handle shelter tasks and confront figures from Dex's past. The run ends when you complete the thirty hours, resulting in one of three endings based on your final stats and specific relationship choices.
Tips
- Prioritize choices that build trust and connection, as reaching 68 Reputation and 68 Inner Peace is required for the best ending.
- When Craig contacts you during shift four, reject his offer to maintain your progress and avoid a heavy penalty to your stats.
- Pay attention to Jack and Zig-Zag; making amends and building a bond with them is critical for unlocking the restorative ending.
Questions
How do I get the best ending?
You must finish the thirty hours with at least 68 Reputation and 68 Inner Peace, successfully resist Craig's temptation, and make at least two positive connections with Jack.
What happens if I make a bad choice?
Selfish or defensive choices will deduct points from your Reputation and Inner Peace meters. If your stats remain too low, you will receive the unfinished ending.
How long is the game?
A full run consists of seven scenes, representing thirty hours of community service. Each choice advances the shift timer by five hours.