The Mystery of Roseville
Read the clues and choose the right actions to help Jack and Sunny find three missing items at Roseville Primary.
How to play
- Read the chapter text to understand the current situation.
- Select a dialogue choice to advance the story.
- Tap the three pulsing sense-markers to gather evidence.
- Wait 6 seconds if you need a hint to appear.
- Confront the culprits once you collect all 3 clues.
Controls
- Touch
- Tap the screen to select dialogue choices and investigate glowing hotspots.
- Keyboard
- Not supported.
- Mouse
- Click to select dialogue choices and investigate glowing hotspots.
More about this game
The Mystery of Roseville is an interactive story where you guide Jack and his dog Sunny to solve a school theft. Your goal is to find three missing items by making the right dialogue choices and investigating the corridor. The core loop involves reading the chapter text, tapping pulsing sense-markers to gather evidence, and deciding how to confront the culprits. Making wrong choices triggers a warning and forces you to try another approach. The run ends when you successfully identify Craig and Mark and close the casebook.
Tips
- Wait 6 seconds on any screen if you are stuck, and a hint will automatically appear below the main text.
- You must collect exactly 3 clues from the pulsing hotspots before you can successfully review the pattern and set the trap.
- Always prioritize choices that keep the evidence witnessed and safe, as grabbing items alone will trigger a warning and increase your wrong choice count.
Questions
How many clues do I need to find?
You need to find exactly 3 clues—the braille label, the scent trail, and the corridor echo—before you can confront the culprits.
What happens if I make a wrong choice?
The game plays a warning sound, adds to your wrong choice count, and asks you to pick a different option to proceed.
How do I find the missing items?
Tap the pulsing sense-markers in the corridor scene to track Emma's unicorn, Lisa's art tin, and Harvey's snack pack.