About this game

Roseville Garden: Echoes

By @MsBlazeWolfLeleTaylo

  • Cozy
  • Word

Make thoughtful dialogue choices to guide Jack through a quiet evening of reflection in this interactive story with multiple endings.

How to play

  1. Read the narrative text and dialogue presented on the screen to understand the current situation.
  2. Select one of the two available choices when prompted to shape Jack's internal thoughts or spoken words.
  3. Tap the continue button to advance through the non-branching story beats between your major decisions.
  4. Reach the end of the 11-beat conversation in the garden to see your unique ending.
  5. Restart the story to explore different dialogue paths and unlock the remaining narrative outcomes.

Controls

Touch
Tap the screen to select dialogue choices and advance the story beats.
Keyboard
Not supported.
Mouse
Click to select dialogue choices and advance the story beats.
More about this game

Roseville Garden: Echoes is a short interactive story where you guide Jack through a quiet evening in the kitchen and the garden. The core loop involves reading 11 narrative beats and selecting dialogue choices that reflect different tones, specifically affirmation, reflection, and presence. There is no traditional difficulty or fail state; instead, your choices accumulate points. A run ends when you complete the conversation with Matthew in the garden, revealing one of three unique outcomes based on your selected responses.

Tips
  • Pay close attention to the tone of your choices, as accumulating 5 affirmation or reflection points directly determines your ending.
  • Consistently choosing affirming responses about Mr. Mavis and Matthew will grant affirmation points, leading you to the specific 'Seen' narrative ending.
  • Focusing on reflective choices regarding isolation and connection will grant reflection points, guiding you toward the 'Shared Purpose' ending instead of the default outcome.
Questions

How many endings are there?

There are exactly 3 possible endings: Seen, Shared Purpose, and Quiet Grace. The ending you receive depends entirely on the specific tone points you accumulate during the conversation.

How do I get a specific ending?

Endings are determined by accumulating tone points from your choices. For example, getting at least 5 affirmation points unlocks the 'Seen' ending, while 5 reflection points unlocks 'Shared Purpose'.

Who are the characters in the story?

You guide Jack, who listens to a radio report about Mr. Mavis before going to the garden to speak with Matthew. Gemma, Elsie, and a dog named Sunny Two also appear.

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