Frontline Sentinel: TD
By @JSodsod
Build and upgrade towers to stop waves of enemies from reaching your base.
How to play
- Drag a tower card from the bottom menu to a highlighted build pad.
- Tap the Start Wave button to begin the enemy assault.
- Earn credits by destroying enemies.
- Tap an existing tower to open the tactical console and upgrade it.
- Survive all three waves to clear the stage and unlock the next.
Controls
- Touch
- Drag tower cards to build pads, and tap towers to upgrade or sell.
- Keyboard
- Not supported.
- Mouse
- Click and drag tower cards to build pads, and click towers to upgrade or sell.
More about this game
Frontline Sentinel: TD is a tower defense game where you protect your base from incoming enemy forces across 10 stages. You start with 340 credits to deploy Machine Guns, Archers, Snipers, and Frost Cannons onto designated build pads. Each stage features three waves of enemies, including fast runners, armored tanks, and flying units. Defeating enemies earns you credits to build more defenses or upgrade existing towers up to Tier 3. If enemies reach your base, you lose health. The run ends in defeat if your base health drops to zero.
Tips
- Frost Cannons deal 2.65x damage to flying enemies and slow them down, making them great for chokepoints.
- Snipers have a massive range of 390 but cannot target flying enemies, so place them carefully.
- Upgrading a tower to Tier 3 significantly boosts its damage and range, which is often better than building many Tier 1 towers.
Questions
How do I deal with flying enemies?
Flying enemies can only be targeted by Archers and Frost Cannons. Machine Guns and Snipers can only hit ground targets.
Can I get my credits back if I place a tower wrong?
Yes, you can tap a tower and select Sell to get a partial refund of the credits spent on it and its upgrades.
What happens if an enemy reaches my base?
Your base takes damage. Grunts and Runners deal 1 damage, Tanks deal 2, and Bosses deal 5. You start with 20 base health.